I'm also going out and saying again that Tezzeret will become Yawgmoth (Dark Ascension?). There is also somewhat of a precedent of this sort of thing Warhammer 40k did something similar with the Eye of Terror campaign where the results of actual played games was used to shape the advancement of the storyline. They've also released some of the rules for how affiliating decks works (must have ten cards from one faction maindeck, no cards from opposing in either main or sideboard). But they also have Mirrodin Pure and New Phyrexia trademarked. Scars of Mirrodin for the first obviously and Mirrodin Besieged for the second. Wizards trademarked four names and we know the names of the first two sets. The rumor that I hear that is the most believable is that 'affiliated decks' will have wins tracked and will be used to determine what the third set in the block will be. Others say that somehow player input will decide the storyline, who is victorious, etc. Some have even speculated that the second or third sets will have boxes divided into two sets of boosters, with allied creatures vs. Some cards have a watermark (a symbol behind the textbox, similar to the guild symbos in Ravnica block) and some believe that has to do with the "affiliated" battles that are planned for various events. Three trademarks are unaccounted for: Mirrodin Pure, New Phyrexia and Dark Ascension.The set is followed by Mirrodin Besieged.Future Sight's Sarcomite Myr would seem a possible reprint but there isn't any evidence that it will be in Scars.What wasn’t made clear in the novels was that the vortexes actually only pulled the original life forms that had been brought to Mirrodin, but they leave their progeny untouched. It was believed that, at the end of the Mirrodin stories, Memnarch’s Soul Traps sucked all the life forms off of Mirrodin leaving the plane desolate and devoid of life.While only two cards have been spoiled, Sword of Body and Mind (hinting at the revisitation of an equipment cycle) and a Cranial Extraction analog, we do have info on a new mechanic, Infect: Scars of Mirrodin, coming October 2010, revists the metallic plane we first saw in 2003. Plus, Frogmite looks silly next to Wild Nacatl. It certainly wasn't helped when combat damage was removed from the stack as the primary Mirrodin ability, Modular, lost most of its tricks and incremental advantages. Still, by the time Mirrodin rotated from Extended, with the banning of Skullclamp and Disciple of the Vault (and the printing of an Artifact Creature lord in Shards of Alara), Ravager Affinity wasn't even a Tier 2 deck. Until, of course, the third block came and weirdly wanted everyone to play 5color magic without giving them the tools to pull it off. Limited wasn't much better because it was hard to read signals when most of the cards you were passed were colorless. While that made great sense thematically, and actually got some casual players into the tournament scene (everyone had the best deck!), a lot of people headed for the hills until bannings took place. On the other hand, artifact lands which basically tapped for two mana each given the Affinity mechanic made it so there were only two decks to play: affinity, or mono-green artifact hate. Mishra's Workshop actually had something worthwhile to do for once (many targets such as Trinisphere becoming restricted immediately) and another colorless mox helped storm. Indeed, other than perhaps Future Sight, Mirrodin has had the biggest single effect on Eternal formats than any set in history. ![]() It was a fan favorite because everyone loves artifacts they can go in any deck, work with any color (at least prior to Future Sight block and Esper cards in Shards of Alar where artifacts gained color), and equipment (swords, armor) that make even lousy creatures powerful are exciting to even the most casual of players. Mirrodin, a world of metal where all living organisms were suffering a plague that transformed them into steel, was both a fan favorite and dark period in Magic history. Spoiler links, official and not, still tba. Link to our last thread for M11 Core Set:
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